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Latest DungeonBash/Dungeon Crawl

July 27th, 2014 No comments

I’ve taken to using the words ‘Dungeon Crawl’ when listing my game in convention schedules to make it very clear that it’s a dungeon crawl.  The name DungeonBash is great but it doesn’t say much about what the game is.  I’m trying all kinds of things to get people interested in playing the game.

I ran the game yesterday at Conclave of Gamers.  This is a new con that expanded from a board game focus into more types of games.  I thought I would pull a double here – help the con by having another game and see what the response was with a different crowd.

I ran it twice and neither time had what I would call a full table.  The first game had 3 out of 4 players (someone played 2 of the characters) and the other game was full during registration but only 1 (maybe 2) of them showed up.  The last seat was filled by someone who seemed to be guilted into playing and I’m not sure how much he enjoyed it.

This is the exact reason why I was testing the waters again.  I have yet to run the game at a convention and fill the table with enthusiastic players.  Even the last game at GengisCon had 3 players and 1 who seemed more interested in me than the game.  The 3 players were a family so 2 were kids.  Not what I wanted but I ran the game for them.

I’ve come to the decision that not enough people want to play.  The game is optimized for 4 people so not getting that many puts a burden on the other players.  Getting less than 3 is no fun at all.  I haven’t canceled those games since 2 people showed up to play but its been tempting.

I changed up the rules for this convention and I’m considering more changes for the future.  Not that I have any plans at all to run it but it’s nice to take the experience and use it to improve the game.

  • Pre-built dungeon – I did this already.  Building the dungeon on the fly takes too long during a convention.  If I’m ever asked to run it for a group and we have time I can go the ‘build as we go’ route.
  • Fewer rooms – When they’re searching for 3 items having 9 or 10 rooms is too many.  Combat is random and takes too long for them to get into all the rooms.  Next time there will be 6, at most 7, rooms.  Items x 2.
  • Different monster charts – I didn’t like how the current monsters fit into the new format.  I’ll change up the encounters to be more suited to the play style.  That means not using some of the minis and duplicate encounters on the chart.  I’m good with that.  I think I can mix it up enough to make it work.
  • Faster multiple encounter progression – The progression feels slow and doesn’t add to the tension of the game.  This is an easy one since I can pick from the existing cards to do the progression.  I already did some of that in the last game.

In a way it means making the game smaller.  Having a big dungeon layout is great and attracts attention.  It doesn’t attract players.  So a big part of the modular dungeon pieces I made won’t get used.  Sad but more effective.

I didn’t sign up to run the game at the next upcoming convention.  I knew I could get in if I had success at this one.  I didn’t have success.  I won’t be signing up for the next convention.

It’s a waste to pack it up (after fixing bits that need fixing) after all the work that went into it.  I’m very sad that the minis painted by my friends will get packed up with the game.  At this point I don’t see a way to not pack it up.  It won’t go out of style so putting it away for a couple of years isn’t going to move it off the charts.

What’s most disappointing to me is that I get a lot of “That’s so cool!  I want to play!” and then when they get the chance they don’t.  Or people sign up and don’t show up.  I like running the game and I’m proud of what I built and that my friends helped out making it awesome.  Then I sit at a table with empty chairs all around and it’s hard not to take it personally after a few conventions.

Anyway.  Here’s a picture of the layout I built on the fly at the last convention.  I decided to use the space available to me to make a nice big dungeon.

Conclave 2014 - Big Layout

Categories: Dungeon Crawl, Minis, Terrain Tags:

Dungeon Crawl

April 20th, 2014 No comments

I’ve been lax about posting pictures from the dungeon crawl in action.  Back in February.  But hey!  Here they are now.

I asked players to take pictures during the game since I’ve found that I tend to be too busy to take enough pictures.  They did so I have pictures!  Here’s some of the better ones.Small battle

Small battle, different angle

More of the dungeon and more monsters

Larger battle and dungeon

And so it begins

Update without much content

September 22nd, 2012 2 comments

The subject warned you.

I finally bought an air compressor to go with the air brush I bought off Craigslist a while ago.  The airbrush is new and a pretty basic double action.  The compressor is a decent one.  I got very good deals on both of them which is only to be expected.  I want to try doing the base coat of my Hirst pieces with the airbrush to see if I can get one-coat coverage and not have to go back and do touchups like I have every time I’ve used a brush.  I also want to try doing the base coats of large minis.

I’ve been fairly active getting my business RastlWorld Minis going.  My two most difficult tasks are doing the research for new minis and finding enough sculptors to get them done.

Otherwise I haven’t been doing anything hobby-wise.

Categories: Terrain Tags:

I’ve been such a slacker

June 18th, 2012 3 comments

I know there’s a bunch of stuff I need to do for this blog.  Most of it centers around terrain.

So far the list is:

  • Create instructions and pictures for making my modular dungon
  • Write the dungeon crawl convention/single play rules.  (I received permission from the original designer to make a ‘fan based’ version.)
  • Write the dungeon crawl convention/single play PVP rules.  Yep.  Two sets of adventurers.
  • Write a whole lotta tutorials on faux stone painting.  I have 10 on my list.  I’m waiting on some smooth floor tiles from Naloomi’s Workshop since they’re the best thing I’ve found for the tutorials.
  • Other stuff I’ve probably forgotten.

Bear with me and I’ll get these done.  Eventually.

Let me know if there’s anything else you’ve seen me make for terrain and you’re interested in knowing how.

I built stuff

May 8th, 2012 3 comments

Yes, I built stuff.  And I painted stuff last weekend too.

I have a gothic arena that I started back in 2009, I think.  It may have been 2010.  Whatever.  It was a while ago and it has been sitting, rather forlorn, in a box.  I needed to feel productive so I pulled it out to paint.  I also have some additional pieces for my modular dungeon that I built almost a year ago and never painted.

While I was painting I found some of the arena pieces weren’t as well constructed as I would have liked and some had been damaged in the moves.  Tonight I dug out the bins of appropriate bricks and built not only the replacements but a couple of new ones.  I’m mixing the basic and advanced arenas so eventually I need to figure out what’s left to build.  I think I have all the basic pieces.

Here’s proof I built.

It takes a heck of a lot more glue than you would think to build this stuff.  I probably should have thrown that out before taking the picture.

I do a lot of building on my homemade magnet board.  That’s a steel baking pan sitting on a piece of countertop.  (I used to be able to buy the sink cutouts – fantastic for solid surfaces).  The pieces of wood have magnets glued into holes – you can see one of them upside down in the upper right.  I can’t remember where I found the instructions to do that.  I do remember the time it took to align the radial arm saw to as close to a perfect 90 degree cut as possible.  That took a while but it’s worth it.

I also build using my Lego as braces and alignment blocks.  To be honest mine are Brix Blocks, the Sears equivalent to Lego.  I’ve had them since I was a kid and I’m still playing with them.

I’ll let these dry for a few days and then probably put paint on them this weekend when I do the touchups on the pieces I already base coated.  And the touchups on the pieces I touched up when I painted last weekend.  At some point I do move beyond the base coat.  Really.

I may be slightly active again

April 1st, 2012 No comments

Don’t get your hopes up too much.  It’s all very much in the beginning phases of doing stuff again.

So far I have a local game store asking about Saturday paint lessons/sessions/clinics/etc.  I had to break away from the teaching I had been doing for a few reasons but oddly enough I enjoy it when I have eager (and teachable) students.  By ‘teachable’ I mean ‘willing to learn’.  I’ve just contacted them to let them know that this might be possible so we’ll see where it goes.

I also thought some terrain building classes might be fun.  The problem with terrain is that it generally takes at least 2 sessions due to setting and drying time.  My immediate thoughts were small Hirst Arts projects and the pipe cleaner trees I made in the past.  Useful and not too difficult.

On top of all that I’m making my very first attempts to sculpt minis.  There’s a reason for this but I won’t get into that now.  My first challenge is making the metal wire armatures.  “Twist the wire like this” doesn’t sound that hard but for me it is.  Metal hates me and getting both a smooth twist and a twist that’s the correct size in the correct place is not as easy as the pictures make it out to be.  I shall be twisting and cursing at more than a few pieces of wire while I get this right.

Until I can make consistent armatures I’m not even thinking of putting putty on anything.  I did take the time to find the sculpting tools I made when I still had access to the workshop.  It looks like between those and my standard sculpting tools I have enough to make a good start.  There’s someone on etsy who makes similar tools so I can get different ones if I need them.

Lastly if I have a good relationship with this store and their customers there’s a chance I could set up a regular time to run my dungeon crawl.  After I finish revising the rules, revising the encounters, and painting all the necessary minis.  I even have an idea for a PVP version but would need someone to help me run it.

Yes, Rastl may be back!

Rastl is on hiatus

January 26th, 2012 No comments

I make terrain and paint minis to play games.  They’re toys.

I’m not currently playing any games so I don’t have a reason to make terrain or paint minis.

I may eventually pick up the project of the modular dungeon again but for now it’s packed away along with all the other projects.  If so I’ll post about it here of course.

I’ve been challenged

October 2nd, 2011 1 comment

Well then.  Boardgame Colosseum from the Hirst Arts forum has presented me with a challenge.

He purchased a mold for me off my wanted list!  All he’s asking in return is that I start building stuff again.  Reasonable enough.

However the problem is that I haven’t thought of building in quite a while.  I’m not playing any games that require terrain (well, not playing any games at all to be honest) so I haven’t thought much about building.

I’ll start pondering a new project and if you’ve got any suggestions post them in the comments below.

Who knows.  Maybe this will break me out of my funk.

Categories: Terrain Tags: ,